Nugget
Icons everyone knows — the Spitfire, the 747, Concorde
Airplane hangman
Hangar 6 is hangman, but for aircraft. Call letters to get a visual on the bogey and make the ID before your track breaks— 942 airframes in the fleet, from the Spitfire to designations only a test pilot would recognize.
The intercept
Pick your sortie. Your rank sets how deep in the fleet the bogey hides — and whether you fly with the aircraft type and a cryptic hint on the HUD.
Call letters. Every hit flips a piece of the bogey’s name onto the board; every miss burns a round of ammo and degrades your track a step.
Make the ID before the track breaks. Six misses and the bogey slips away; call it clean and it’s splash one — return to base.
Pick your fight
Four tiers, one hangar. Start with the icons every spotter can call on sight — end with the entire fleet in the dark: no type, no hint, no mercy.
Icons everyone knows — the Spitfire, the 747, Concorde
Longer, trickier names — the Phantom, the Messerschmitt, the Superfortress
Obscure designations worldwide — Tupolev, Chengdu, Savoia-Marchetti
The entire hangar — no type, no remarks. Good hunting.
On the board
One shared bogey every day. The same board for every pilot — the only question is how few calls it takes you. Come back tomorrow for the next intercept.
Rankings split by rank — Nuggets race Nuggets; Aces are measured against Aces — plus a global board that ranks every pilot by XP. The answers never leave the server, so there's nothing to peek at.
Sign in and every sortie goes in your logbook — and pays XP. Win rate, streaks, and a pilot level that climbs from Cadet to Hangar Legend, flight after flight.
Share a code and fly the same intercept as your wingman, call for call — first to the clean ID takes the kill.